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In Assemble mode, the Editor panel on the right displays the library of body parts required for fusing your character: Head, Arm, Torso, and Leg. The information and controls available in the Editor panel on the right change as well.
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When you switch modes, the interaction with the character in the Canvas area changes. Each mode in the Mode Bar provides you a different user interface setup that focuses on a specific task in the process of creating the final character. If you modify the body using this tool, the clothing automatically updates to wrap around the body modifications. It is designed for making small modifications in the body. It is not a true sculpting tool, so it does not modify the normal map. You can directly modify the geometry by pushing or pulling the mesh polygons. You can use the following keyboard interactions when you select this tool. This tool lets you manipulate both the camera view and the character at the same time. These tools allow you to view and rotate your character in 3D space x, y, z axesand focus on the details and specific parts of your character's body. The Edit toolbar provides various camera view and interaction tools. You can access the saved character from within Photoshop CC and use it in images, designs, prototypes, and more. You can then save the character and animations in various file formats for use in external applications. The Create Preset option saves the current settings of any item body parts, clothing, or hair within the Fuse libraries as a new item by creating a preset.įor example, you can customize an existing pair of blue pants for your character to have a black texture and add it in the clothing library using the Preset option.
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Wireframe Renders only the edges of the model, making the body mesh transparent. You can also access these options from the View menu. The Main toolbar provides you quick access to some of the common file functions, character shading options, preset creation, and character upload options.Ĭharacter shading options allow you to view your model in different ways on the Canvas. While creating your character, you can use the following character zooming shortcuts in the Canvas area. The canvas is the large 3D area in the Fuse workspace where you can view and interact with your 3D character. The Fuse workspace is easy to use.Įach user interface component provides specific controls over the 3D character being created the Mode bar provides different setups to focus on a specific task in the process of creating the final character the canvas is a large 3D area where you can view and interact with your 3D character the Editor panel is a contextual panel with detailed controls that vary depending on the mode selected in the Mode bar. With Fuse CC, you can easily assemble your own human characters using a wide selection of body parts, hair choices, clothing items, and clothing textures, such as leather, cotton, metal, and plastic. Note: Important notice for Mixamo customers.